TOPIC: ORIGIN OF E- BUSINESS
OBJECTIVE: Know the origin of business through the Internet and how it has evolved.
DEVELOPMENT
- The teacher reinforced the content of the words that I command to investigate the last class.
BLOCKCHAIN
It is a series of chain blocks with information issued by users, whose primary purpose is to keep an unalterable record, and also allows its users to have control of its management.
Gamification
It is a learning technique that transfers the mechanics of games to the educational-professional field in order to achieve better results.
Citizen Sciences
Citizen science involves the general public in scientific activities and encourages the active contribution of citizens to research through their intellectual effort, their general knowledge, or their tools and resources.
Web 3.0
Also known as the Semantic Web.
It helps users to rely on the tasks of software that processes, reasons, combines and logically deduces information to solve the daily problems or information requested by the user.
Big Data
This is information that cannot be processed or analyzed using traditional processes or tools. However.
Group Ware
It refers to the use of software methods and tools that enable users to perform collective work across networks.
Serious Game
Can help in the understanding of concepts or subjects and as a means of communication or advertising. But they can also function as training and simulation of various activities.
- Explanation of the class about the origin and the difference between e-commerce and e-Business.
Origin
At the beginning of the years 1920 appeared in the catalog sales of the United States, led by wholesale companies. This system of sale, revolutionary for the moment, consists of a catalogue with illustrative photos of the products to sell. This allows people to have a better arrival as there is no need to attract customers to the shops.
Evolution
Difference
E-Business
E-business includes e-commerce, but also covers internal processes such as production, inventory management, product development, risk management, finance, strategy development, knowledge management and human resources.
E-Commerce
e-commerceThe e-commerce covers the processes by which we reach consumers, suppliers and business partners, including activities such as sales, marketing, order taking, delivery, consumer services, and management of customer loyalty.
RESULT
Each of the students proposed ideas like making use of the technology in the tourist companies, such as registering the company to a platform to save money, not pay taxes and get more demand.
TASK
- Look for an application that is of citizen science and that helps the hospitality and tourism.
- Research on the sofware responsive.